Unity3d - Doom Clone project - grayboxed level
Posted on 2017-06-08 in unity3d
Another update for "Doom Clone in Unity 3d" project.
Changes:
- Grayboxed the level.
- I've automated creation of sprites for the game.
- Added glow effect on enemies. "Lit up" parts will no longer fade out into darkness.
- Lots of tweaks in the level editor - level can now be split into multiple moving parts upon baking, meaning it should be now possible to create moving ceilings/floors/etc.
There's still a lot of stuff to do. The prototype needs tweaking in walking speed, sound effects, textures, etc, etc, etc.