Archives
- 2017-09-24
- Hosting multiple flask applications in nginx
- 2017-09-24
- Generating aruco markers in python
- 2017-06-14
- Unity3d - Doom Clone project WIP #5
- 2017-06-11
- Clouds in blender 3d
- 2017-06-11
- Texture space shader (test/demo).
- 2017-06-08
- Unity3d - Doom Clone project - grayboxed level
- 2017-06-05
- Unity3d - Doom Clone project - basic AI
- 2017-06-04
- Unity3d - Doom Clone project WIP #4
- 2017-06-04
- Unity3d - Doom Clone project WIP #3
- 2017-06-03
- Unity3d - Doom Clone project WIP #2.1
- 2017-06-01
- Unity3d - Doom Clone project WiP #1
- 2017-05-30
- Unity3d - Importing indexed textures using native plugin.
- 2017-05-26
- Doom I-style level editor in unity (part 2)
- 2017-05-26
- Doom I-style level editor in unity
- 2017-05-23
- Spaceflight demo uploaded to github
- 2017-05-22
- Space flight proof of concept
- 2017-05-17
- Blight (prototype/demo from 2015)
- 2017-05-13
- Blender character model
- 2017-04-23
- Test head in blender
- 2017-04-21
- Box modeling a low poly head in blender3d
- 2017-04-20
- UMA custom race construction in unity 3d
- 2017-04-19
- Weighted blended transparency in Unity
- 2017-04-12
- Site generator change
- 2016-11-08
- "Raytraced primitives in unity3d (part 5): distance fields"
- 2016-04-13
- "Raytraced primitives in unity3d (part 4.1): code cleanup"
- 2016-04-12
- "Raytraced primitives in unity3d (part 4): casting and receiving shadows"
- 2016-04-01
- "Raytraced primitives in unity3d (part 3): lights, shadows and attenuations"
- 2016-03-25
- "Raytraced primitives in unity3d (part 2): lit sphere"
- 2016-03-24
- "Raytraced primitives in unity3d: sphere"
- 2016-03-23
- "Semi-automatic shape transfer between object topologies using 'equivalence maps'"
- 2016-03-22
- "Video deleted by youtube - failed to process"
- 2016-03-21
- "Brief comparison of unity3d and unreal engine"
- 2016-03-17
- "Simple triangulation algorithm in python"
- 2016-03-17
- "Made a blog"