Unity3d - Doom Clone project WIP #2.1

Posted on 2017-06-03 in unity3d

Another quick update on doom clone work in progress

Surprisingly, making doom-style sprites requires a fairly large number of frames. With a very small number of animations and frames per animation, it is easy to end up with something like 96 frames per character. Needless to say, I didn't draw every frame by hand and modeled them instead.

I still need one more character to finish, and then there will be a need for first person weapon sprites, intro, and large number of level textures.