Unity3d - Doom Clone project WIP #5
Posted on 2017-06-14 in unity3d • Tagged with unity3d, youtube
Another update on "Doom clone in unity" project.
Changes:
- Skybox
- Openable doors
- Shotgun colliders
- Wall impact effects
- Death effects
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Posted on 2017-06-14 in unity3d • Tagged with unity3d, youtube
Another update on "Doom clone in unity" project.
Changes:
Posted on 2017-06-11 in unity3d • Tagged with unity3d, youtube
This is a quick shader made for demonstrating transforms that can be used to render into texture space.
code:
Shader "Unlit/DecalUnwrap"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_decalBlend ("DecalBlend", Range(0.0, 1.0)) = 0.0
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment …Posted on 2017-06-08 in unity3d • Tagged with unity3d, youtube
Another update for "Doom Clone in Unity 3d" project.
Changes:
Posted on 2017-06-05 in unity3d • Tagged with unity3d, youtube
Another update for "Doom Clone in Unity 3d" project.
I now have an very basic ai that reacts to being hit, and then fires back (while standing still at the moment). It will still need further tweaking.
Posted on 2017-06-04 in unity3d • Tagged with unity3d, youtube
Another update on "Doom Clone in Unity 3d" project.
Finished the last monster and decided to postpone working on player character sprites (because player character sprite isn't visible in single player most of the time anyway)
I'll resume grayboxing the level. Then it'll be time to test mechanics and stuff …
Posted on 2017-06-04 in unity3d • Tagged with unity3d, youtube
A quick update on Doom clone in Unity project.
I've made one more monster character, two more characters to go. I think something may be slightly wrong with distance fade, but I'll look into it later.
Posted on 2017-06-03 in unity3d • Tagged with unity3d, youtube
Another quick update on doom clone work in progress
Surprisingly, making doom-style sprites requires a fairly large number of frames. With a very small number of animations and frames per animation, it is easy to end up with something like 96 frames per character. Needless to say, I didn't draw …
Posted on 2017-06-01 in unity3d • Tagged with unity3d, youtube
Quick update on the Doom clone work in progress project:
I got side-tracked by an "Amazingly interesting problem (tm)" which didn't pay off and results of work had to be scrapped.
I'm currently back on track, making art assets,
Posted on 2017-05-30 in unity3d • Tagged with unity3d, C++, C#, programming
So I wanted to import an indexed color texture into unity as a grayscale gradient, where gray level would correspond to original color index.
One would think there's an easy way to do it, but nope. System.Drawing.Graphics is not accessible in unity, and no indexed color support is …
Posted on 2017-05-26 in unity3d • Tagged with unity3d, video, youtube
I've updated the doom-style level editor script I posted earlier. Texturing now works.
It should be possible to create multi-story levels in this too. I'm planning to work on movement/collision next.... then it'll be making art(characters and textures).