"Simple triangulation algorithm in python"

Posted on 2016-03-17 in programming • Tagged with programming, algorithm, python, opengl

Last week for whatever reason I've been tinkering with triangulation algorithms. Basically, I've been attempting to make something similar to marvelous designer's clothing triangulation algorithm.

You see, blender has clothing sim, that is, although quite slow, can be used as a basic replacement for Marvelous Designer. The tools are inferior …


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