"Semi-automatic shape transfer between object topologies using 'equivalence maps'"

Posted on 2016-03-23 in programming • Tagged with programming, blender, python, algorithm

Consider this scenario: you're making a game and are using some character creation system, like MakeHuman, Mixamo Fuse, or something similar.

Now, imagine that you're in a situation where you created a nice character in one system, but need to transfer it to another. For example, from MakeHuman to Mixamo …


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"Simple triangulation algorithm in python"

Posted on 2016-03-17 in programming • Tagged with programming, algorithm, python, opengl

Last week for whatever reason I've been tinkering with triangulation algorithms. Basically, I've been attempting to make something similar to marvelous designer's clothing triangulation algorithm.

You see, blender has clothing sim, that is, although quite slow, can be used as a basic replacement for Marvelous Designer. The tools are inferior …


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