"Semi-automatic shape transfer between object topologies using 'equivalence maps'"
Posted on 2016-03-23 in programming • Tagged with programming, blender, python, algorithm
Consider this scenario: you're making a game and are using some character creation system, like MakeHuman, Mixamo Fuse, or something similar.
Now, imagine that you're in a situation where you created a nice character in one system, but need to transfer it to another. For example, from MakeHuman to Mixamo …
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