"Semi-automatic shape transfer between object topologies using 'equivalence maps'"

Posted on 2016-03-23 in programming • Tagged with programming, blender, python, algorithm

Consider this scenario: you're making a game and are using some character creation system, like MakeHuman, Mixamo Fuse, or something similar.

Now, imagine that you're in a situation where you created a nice character in one system, but need to transfer it to another. For example, from MakeHuman to Mixamo …


Continue reading