Unity3d - Doom Clone project WiP #1

Posted on 2017-06-01 in unity3d • Tagged with unity3d, youtube

Quick update on the Doom clone work in progress project:

I got side-tracked by an "Amazingly interesting problem (tm)" which didn't pay off and results of work had to be scrapped.

I'm currently back on track, making art assets,


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Unity3d - Importing indexed textures using native plugin.

Posted on 2017-05-30 in unity3d • Tagged with unity3d, C++, C#, programming

So I wanted to import an indexed color texture into unity as a grayscale gradient, where gray level would correspond to original color index.

One would think there's an easy way to do it, but nope. System.Drawing.Graphics is not accessible in unity, and no indexed color support is …


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Doom I-style level editor in unity (part 2)

Posted on 2017-05-26 in unity3d • Tagged with unity3d, video, youtube

I've updated the doom-style level editor script I posted earlier. Texturing now works.

It should be possible to create multi-story levels in this too. I'm planning to work on movement/collision next.... then it'll be making art(characters and textures).


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Doom I-style level editor in unity

Posted on 2017-05-26 in unity3d • Tagged with unity3d, video, youtube

I've made a level editor for a doom-style game in unity.

Demo video:

I'm currently planning to complete one level for this Doom I style game (meaning 2d map with sprite-based enemies) and then release it somewhere.


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Spaceflight demo uploaded to github

Posted on 2017-05-23 in unity3d • Tagged with unity3d, github

I've uploaded previous spaceflight demo to github.

The repository is available here.

The code is under zlib license.

Images are from NASA.

There's basic support for hierarchical objects, but nothign fancy.

This is all.


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Space flight proof of concept

Posted on 2017-05-22 in unity3d • Tagged with unity3d

This is a proof of concept spaceflight test made in unity 3d.

Planets are modeled to scale. Meaning earth has 6500 kilometer radius, moves at 30 km/s speed, etc. The forces are computed based on newton's formulas of gravity, meaning moon/earth/sun affect each other. Planets orbit each …


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Blight (prototype/demo from 2015)

Posted on 2017-05-17 in unity3d • Tagged with unity3d

This is a video of "Blight" game protoype I worked with in 2015.

Basically, I wrote every script, spell system, AI, inventory (not pictured)... and the music that is playing in background. Wolf model is by Mark Jones.

Here is current page of the project (I'm no longer part of …


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Blender character model

Posted on 2017-05-13 in blender3d • Tagged with blender3d, modeling

I made another character as a modeling practice:

This is a female version of ranma saotome from Ranma 1/2. The result is close enough to original, though I couldn't convey normal cuteness of Rumiko's characters.

An important tip: pressing …


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Test head in blender

Posted on 2017-04-23 in blender3d • Tagged with blender3d, modeling

This is a test anime/anime-like head made in blender3d:

Its is made using technique from box modeling video I posted previously.

Doesn't quite look like the reference I used, though.


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Box modeling a low poly head in blender3d

Posted on 2017-04-21 in blender3d • Tagged with blender3d, modeling

This is a quick video demonstrating a relatively simple way to block out a very low poly head (which can be used as a sculpting base, or refined further with additional detail) in blender 3d. The approach uses box modeling - cube with loopcuts and insets.

This is not really a …


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