Clouds in blender 3d

Posted on 2017-06-11 in unity3d • Tagged with blender3d, youtube

Over past few days I've been looking into a quick method to make a better skybox for doom clone project.

This, unfortunately, sent me on a rabbit chase acrosss multiple tutorials dealing with blender's volumetric lighting.

A lot of tutorials spent a lot of time talking about unrelated matters, so …


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Blender character model

Posted on 2017-05-13 in blender3d • Tagged with blender3d, modeling

I made another character as a modeling practice:

This is a female version of ranma saotome from Ranma 1/2. The result is close enough to original, though I couldn't convey normal cuteness of Rumiko's characters.

An important tip: pressing …


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Test head in blender

Posted on 2017-04-23 in blender3d • Tagged with blender3d, modeling

This is a test anime/anime-like head made in blender3d:

Its is made using technique from box modeling video I posted previously.

Doesn't quite look like the reference I used, though.


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Box modeling a low poly head in blender3d

Posted on 2017-04-21 in blender3d • Tagged with blender3d, modeling

This is a quick video demonstrating a relatively simple way to block out a very low poly head (which can be used as a sculpting base, or refined further with additional detail) in blender 3d. The approach uses box modeling - cube with loopcuts and insets.

This is not really a …


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