Weighted blended transparency in Unity
Posted on 2017-04-19 in shaders • Tagged with unity3d, shaders, programming
A long time ago I uploaded a video showing a WIP approximated order-independent transparency project. Unfortunately, I've run into a few issues, and shelved the project.
Anyway, I decided that it wasn't a good thing that this kind of project is collecting digital dust on my hdd, so I uploaded …
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